☆: Mastered class
★: Active class
Vis: Minor fire, ice, or lightning damage on single target.
Prestidigitation: Performs minor tasks at range.
Mage armor: Gain benefit of light armor.
Spellbook: Allows acquisition of external spells.
Learned Spells:
Create Water: Create 10 gallons of water, either in container or in the air. Cooldown 1 hour.
★: Active class
☆Scholar
Vis: Minor fire, ice, or lightning damage on single target.
Prestidigitation: Performs minor tasks at range.
Mage armor: Gain benefit of light armor.
Spellbook: Allows acquisition of external spells.
☆Physicist
Magic Missile: Moderate unaspected damage to single target. Always hits.
Earthbind: Deals damage proportional to target's weight, and grounds flying enemies.
Fling: Launches 10kg or lighter object for moderate damage, depending on object. Can also launch self short distance★☆Alchemist
Potioncraft: Ability to create potions with minor effects.
Tempering: Buff or debuff up to 3 pieces of equipment
Alchemist's Fire: Ignites target
Soverign Glue: Makes an area impassable or binds enemy in place
Haste: Allows target to take two actions per turn
Mastery: Improved Materials: Can keep one piece of tempered equipment, regardless of class.
Learned Spells:
Create Water: Create 10 gallons of water, either in container or in the air. Cooldown 1 hour.