Velofnir Hraesvelgr (
lizardtits) wrote2020-10-19 12:19 pm
Bardsong App
The Player
Player Name/Handle: Scott
Player Contact:
Characters Currently Played: None
Are you 18 or older?: What even is age
Who invited you into Bardsong?: Prof
The Character
Name: Velofnir Hraesvelgr
Canon: Original Character (D&D)
Canon Point:
Age: 25
History:
And this point is where she's being taken from. Right in the middle of what is essentially Orc Woodstock.
Personality: Velo is, in short, a force of chaos. Her powers are only barely controllable, and while she has taken some measures to control them through training as an artificer, she often instead opts to embrace the chaos she creates, disrupting systems and working quickly to put the pieces back together in a more favorable position before others can process what happened. She understands that her methods usually cause collateral damage, and though she tries to avoid that when possible, it doesn't stop her from doing what she wants to be done.
If anything, her training as an artificer has honed her sense of disruption. Velo has a talent for working around problems rather than through them, and coming up with the most unorthodox solutions which often work solely because no one else can ever see it coming. For example, when her party was being hunted a la Most Dangerous Game by a pissed of Fae queen, Velo managed to suss out that they would win if they managed to get to a certain point before they died. Rather than spending days on the trail covering their tracks and hoping they could outrun hunting dogs, she just asked her druid friend to turn one of the group into a dragon and just take the group and fly. Quiet? No. Subtle? Not in the least. But, the fae was not expecting to be dealing with anything airborne, so they got away with it.
Of course, this can and has backfired on her multiple times. These sorts of actions often require a whole-hearted investment into its execution, so failure is costly, and sometimes one can succeed too well. The golem she used to break out of the Ironworks was one such incident. She could have just told it to break things to cause a ruckus, but instead she completely wiped its IFF systems, leaving it to view everything as a target. It was effective, but it caused a lot of damage to both her friends and her overseers. She does nothing by halves, even if it means overlooking some of the consequences.
This drive extends to her hobbies, as well. Even though she was more or less a slave at the Ironworks, she proved to be very good at the job. She is a creative person, always coming up with ideas for things to make, whether or not they serve any practical purpose. If they don't serve a purpose, she will find one. More often than not, her old, unused projects will find new life in another application, be it a useful endeavor or just to mess with her friends. To her, any idea or object can have a use, it's just a matter of finding it.
Perhaps because of this mindset, or perhaps because of her draconic nature, Velo has a slight problem with hoarding. She tends to keep useless things in hope that it could be useful later, and has a habit of picking things up even when looting is not the best of ideas at that moment. Granted, she does often find uses for just about everything, but that only justifies to her that she should keep the rusty showerhead that was lying on the ground in the abandoned mine, or disturb the obviously-trapped chest in the corner. It only got worse when she managed to make a Bag of Holding. To her friends, it's kleptomania. To her, it's being prepared.
Inventory:
Link one or two roleplay samples featuring your character from within the past year: Fresh form the TDM
Name two short term goals and one long term goal you have for your character in this game: Honestly, I don't really have any concrete goals in mind other than "let's do things and see what comes out of it." Exposure to people from other worlds will definitely broaden Velo's horizons and introduce her to ideas she has never considered in her homeworld. Maybe that will lead her to temper her drive and make her not come up with overkill solutions 99% of the time, maybe she'll go hog wild and become a mad scientist with zero regard to anything but the pursuit of knowledge. Who knows?
Given the scope of the game, however, she may have to learn to take things more head-on than she usually does. Normally, she has five other people to stand there and take damage for her while she casts spells from the back and avoids direct conflict, but there is a good chance she won't have that luxury here.
The other consequence of this game is the strict class structure. Velo has something of an aversion to being limited in such a manner, and may seek to do what she can to break convention, whether it be for her convenience or simply because it's there. If there is a way to cross-class abilities, she'll want a way to find it. Whether or not that will be feasible, I don't know, but that's there.
For the short-term, Velo will want to pursue the Alchemist class route with her, and possibly later branch off to a scout / treasure hunter. To get there, though, she'll need to find friends who can take hits for her, and to do that she needs to find people who can stand her particular brand of contrarianism and snark.
Aside from that, She'll also want to establish a workshop of sorts, either for herself or shared with others. If she's going to be operating out of Concord long-term, she wants a place to keep all her tools until she can reconstruct some manner of extradimentional storage space.
(Optional)Specify up to three starting character classes for your character: Scholar, Expert